UPDATE LewdGamer Exposé



This is a detailed guide about all the endings in the game. The world Semyon is in has begun to abandon the script it runs on, starting with his new-found ability to talk to her when he never could before, a mysterious city appears in the distance, and when you seem to be approaching the city, going back to the camp upon hearing of an impending disaster leads Semyon to find Sovyonok a Ghost Town and all its inhabitants vanished, yet ignoring their cries for help will lead to them showing up later on the bus, completely fine and unharmed.

Spoiler Opening : Whenever the game is first opened, there is a screen containing disclaimers including, "The game doesn't contain any propaganda of voluntary (or not) ending one's life." It doesn't take a genius to figure out from that that at least one of the routes, before the end, will contain a character's suicide.

Perhaps in the endings for other characters this would be true as well. As of now, this is the only time a player can hear a conversation louder than the music. First, the girls themselves were deliberately designed so that they'd be a little bit off. With the abysmal quality of games released by SakuraGame it was only a matter of time before new tides of criticism would flow their way.

So. Overall, you know, I had a really good time with Everlasting Summer. The standout parts of the game are the adventures on foot, which are designed as text quests, the forerunner genre of visual novels. I played the game in both English and Russian, but you definitely don't have to play in both languages in order to get the full story or anything like that.

Thankfully, everything is great in this regard when it comes to Everlasting Summer, whether it's the narrative as a whole or the dialog between the characters. During the game she develops a more open and outgoing character that may grow to be fond of Semyon, but she might not be as innocent as expected.

As stated above, the anime style of the game may be a turn off for some, but I couldn't see the game working any other way after playing it. There are some instances where the characters look completely different from another scene, but over a span of 5 years in the making, inconsistencies were bound to spring up. Aside from this minor detail, the backgrounds for the game, the characters during the story scenes were all top notch.

However, over time, the FunnyVideoGames game started to distinguish itself from the Ilchan mascots eroge” idea, so the game had its title changed to suit the change in direction, opting for Everlasting Summer. One of the characters in game points this out to her, in an inside joke that went waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay over my head.

One game which fills this category wonderfully is actually a visual novel I've been meaning to talk about for a while now: Everlasting Summer, a game by the Russian studio Soviet Games (the name's kind of a giveaway). I played the game the first time around, got halfway, saw a guide online and promptly started again because the way I was playing wouldn't reach a good ending.

The game (or visual novel) often left me frustrated and did have questionable art directions, but it played with my emotions like a psychotic girlfriend. Everlasting Summer is a visual novel where the player has to make choices that affect which way the story will proceed.

She can be seen in some of the game's artwork, but she only appears in the story after very specific conditions are met, requiring more than one of the story's endings to be completed. We also urge any developer to carefully consider any partnerships with the company, given how they treat the games under their publishing branch.

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